Patch 0.4.2
Sisyphus Paradox » Devlog
This is the second game update, and besides various fixes and tweaks, it includes a new mechanism: when playing with the Energy Ship, events that used to damage your hull will now cumulatively cap the maximum Energy you will have in your next combat. At the end of combat, the cap will go away and your energy will return to normal.
During testing, it became clear that damaging the hull of the Energy ship did not really contribute to the attrition mechanism we were trying to implement. We expect that the new system will challenge players in much a more meaningful way!
Added
- Added temporary max energy reduction mechanism for the Energy Ship to replace the hull damage reduction that was used for both the Bio and Energy ship
- Weapon and Special details now display DoT duration
- Added missing shooting sound for Parasite special
- Health and energy cells per encounter are now shown on Run History
- Added support for collision reduction in assets and base ship stats
- Added icons to the event screen window to distinguish between different types of events
Fixed
- Encounter enemy race for Boss fights on Run History would always display Sublime, fixed.
- Various minor text fixes
- Fixed some confusing behaviours when using controller and also mouse
- Fixed a bug where the asset tooltips would appear off-screen if there were two or more drops
- Fixed minor bug where the fuel cost per jump could appear off-screen
- Fixed loss of controller focus when reseting the tutorial Fixed loss of controller focus after tutorial popup in the main menu
- Fixed flamethrower lvl 5 erroneous damage value
Changed
- Events that used to cost Hull now reduce the maximum Energy for the next battle, when visited with the Energy Ship
- Final Boss encounter now has its own color on map and run history
- When using the controller in the map, you can visit the Legend and Quest List by pressing L.Trigger, and return to selecting the next encounter with L.Trigger again
Files
sisyphus-paradox-windows-64.zip 231 MB
Version 3 Apr 17, 2024
sisyphus-paradox-linux-64.zip 234 MB
Version 4 Apr 17, 2024
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Sisyphus Paradox
A roguelite sci-fi side-scrolling indie shmup.
Status | In development |
Author | Unruly Mob |
Genre | Shooter |
Tags | Colorful, Controller, Hand-drawn, Procedural Generation, Roguelite, Shoot 'Em Up, Side Scroller, Singleplayer, Space, Synthwave |
Languages | English |
More posts
- Patch 0.4.3.1Jul 03, 2024
- Patch 0.4.1Mar 13, 2024
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