Patch 0.4.1


The first game update is out! It includes mostly UI and art improvements, plus various game balance adjustments. As we are working towards rolling out the third ship class and the rest of the final game content (more on that on a later post), we will continue to maintain and improve the existing content and respond to tester feedback.

Added

  • New Quest art added
  • Animations for some miniboss sprites
  • The end-of-run asset unlocks are now visitable via controller so you can see their tooltips
  • The Run History window is now explorable via controller so you can see the encounter and loadout tooltips
  • Class-specific end screens for combat defeat and fuel defeat

Fixed

  • Fixed game-breaking bug when quitting during a cutscene
  • Fixed bug where moving the controller stick in the run end summary screen would permanently lose the focus
  • Fixed some of the Final Boss animation colors
  • Corrected various errors in texts
  • Fixed bug where the "Hull/Energy Critical" animation would get stuck at the end of a combat
  • Fixed bug where charging enemies would slow down before exiting the screen

Changed

  • Fury Overcharger cost to activate increased, cooldown increased, damage boost now starts much lower but is increased more each level
  • System Overclocking Mean Damage Interval has been quartered. Also instead of the damage being hull specific, it is now normal damage
  • Skipdrive final level now allows 5 jumps instead of 6
  • Reduced the movement speed of the ships that comprise the GDF "Elite Patrol Z-11" Act 3 miniboss
  • Changed/standardized the explosion size calculation rules which resulted in slight changes on the size of certain explosions
  • When the player first unlocks a new timestream, it becomes the default in the Ship Selection screen

Files

sisyphus-paradox-windows-64.zip 231 MB
Version 2 57 days ago
sisyphus-paradox-linux-64.zip 234 MB
Version 3 57 days ago

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